Carma

by Marnie Parker

Humor
2001

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Baf's Guide


The main idea of this game is, before starting writing anything (be it a novel or an adventure game), the author should learn how to properly use the main tool of the trade - namely, the language. Since this postulate is brought home to the player not always by means of humane methods, it's recommended for the player to possess a sense of humour, a tolerance to critique, and the ability not to take her/himself too seriously. Some of the people also might be scared away by the rather unusual puzzles (one of them, for instance, represents none other than a grammar test), and some railroading. Those who decide to play Carma despite the aforementioned issues, will be rewarded with great graphic effects of highest quality (the word "effects" is an understatement; I'd call this work "a semi-graphic adventure", rather than a "text adventure", or even "illustrated text adventure"). Also, a couple of episodes were real masterpieces, which I'm never going to forget.

-- Valentine Kopteltsev

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