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Approximately a year ago, NASA sent into orbit around Earth its boldest creation to date. The Orbital Obsevatory was the pride and joy of every spacenik in the U.S. During it's first year of operations, the OO had about doubled the lifetime achievements of Keppler. New stars logged, the discovery of Sol's tenth planet and the actual existence of planets around Alpha Centauri. Life and the government budget was grand for NASA.
Until last week, that is. The huge solar panel that provided power to the Orbital Observatory malfunctioned, causing a loss of all power. An emergency evacuation by shuttled saved the lives of the crew, but NASA had problems. The Orbital Observatory had to be restored to full operational status as soon as possible, or the project would face serious criticism in the press and in Congress. What was NASA to do? What they did was call you, their foremost expert in solar conversion technology. 'You designed this panel,' they said, 'So why don't you go up and fix it?' They had you in a shuttle headed for the OO before you finished breakfast.
This short game about fixing a broken spacestation was written to test the author's new game engine. Unfortunately, it flunked. There are three main problems. First, there's no SAVE. Yes, the game is short, but c'mon. Second, at least one verb is impossible to guess and another is used unconventionally. However, HELP will list the known verbs with a 5 point penalty.
But third and most damning, you can't examine anything you're not holding. Think about that. If you can't examine a scenery object, you can't tell if you've got its name right, or even if it's implemented! Painful. (Descriptions of takeable objects are near useless, too, but that's beside the point.)
-- David Welbourn