For the most part, I enjoyed this. However, my main gripe with this entry I feel is that its format of having dialogue interspersed in between your actions a bit annoying to read through. Albeit it makes perfect logical sense for the ongoing nature of a conversation to line up alongside your actions through time, I just felt that it made things clunky and hurt the game's pacing more than anything else, as I had to constantly flip between puzzle-solving and reading endless and sometimes "filler" dialogue. That said, I was able to appreciate the setting and the narrative colours in spite of that, granted some ideas for the characters' secret identities felt a bit underexplored, and the central mechanic of having to figure out how to distract the butler using the different crew members skills was well done!