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This short game comprises of a few puzzles, pieced together to form some kind of continuity, but lacks any story. The author describes it as a test for creating challenging puzzles.
[--blurb from The Z-Files Catalogue]
Escape from a death trap in this, the first of a projected series of very small puzzle-based games. No plot, but well-implemented and entertaining enough. Spend a lunch break on it.
-- Carl Muckenhoupt
Tiny game with simple puzzles and several bugs. You're mysteriously transported into a dungeon of sorts, and the ceiling's coming down on you. The first puzzle is fairly dumb--you have to WAIT for a good 20 moves before you can make any progress--and the others are only marginally better. At the end, the author refers to this as a coding exercise, and it's probably best treated that way.
-- Duncan Stevens
SynTax
An interesting little affair written as a puzzle-implementing exercise.
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