MTW tends to make games that have similar strengths and similar weaknesses.
Pros:
-Large casts of interesting characters that talk to you and follow you around
-Big maps and inventories
-Compelling plot points and settings
Cons:
-Only one path is implemented
-Difficult to predict correct paths
-Typos and bugs
This game is no exception. A mysterious mongoose/cat and a mysterious woman come into your life, and you investigate a weird house with links to the past.
I used the walkthrough because, from experience, it's difficult to play a MTW game without one.
Edit: For some more specific feedback on this game:
(Spoiler - click to show)Consider the following exchange when meeting the first human NPC:
>talk to woman
That's not a verb I recognise.
>ask woman about woman
sleeping young woman doesn't have anything useful to say about that.
This is a game filled with NPCs. It takes only 5 minutes to put in a response to TALK TO WOMAN that suggests using ASK/TELL instead. The capitalization and/or article usage for "sleeping young woman" is harder but is doable.
The default responses for many simple verbs like JUMP, PUSH, and EAT have all been left in.
Error messages make up the bulk of text you see when playing a parser game, and they need a lot of work here.