Blackstone Academy for the Magical Arts

by Alana Joli Abbott


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2 of 2 people found the following review helpful:
A magical school game which could use a little more oomph , February 21, 2021
by MathBrush
Related reviews: about 2 hours

In this choicescript game, you play as a new student at a high school for magical kid. Kind of like Harry Potter, which the game lampshades with a character who constantly compares things to Harry Potter.

You attend classes and prepare for a sky sailing competition while dealing with periodic magical disturbances. There are also magical non-human creatures who are fighting for rights. You can decide to help them or help the government agency which tries to hide magic from the world.

This game has a lot of good elements, and it was quite a few ratings on the omnnibus app (though it has some negative reviews on Steam). Overall, I feel like everything would be great in it if things had a little more weight.

Magic itself is probably the biggest culprit here. The first chapter has almost no magic in it except for some feelings and a throwaway line or two. Essentially, what happens is:
-You cross a causeway to the school, noticing nature is in balance,
-You get a room and a roommate
-You get told what your classes are
-You get told about an athletic competition
and that's about it. Magical things start happening later on, but it never really feels like a vibrant part of your life. Your class discussions are mostly about mortal philosophy and folklore, your dates are mostly non-magical things.

And it felt like the game was controlling the character for me a lot, almost like unskippable cutscenes in video games. This happens throughout the game, even for a crucial scene near the end where it could put you in a ton of legal trouble.

Overall, though, I think other people enjoy high school slice of life games more than me (like The Fog Knows Your Name), so I would recommend trying out the demo, as it's a very accurate representation of the game itself.

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