The "genre" being games with one implemented, but repeated, action. Imagine Pick Up the Phone Book And Die, only where you don't die, or at least not until the tenth time you've picked up the phone booth. Not my thing--and apparently from the one-star review, also not the author's, which might raise the question of why he posted it--but IF is a world of varied tastes.
The game could have been coded in 20 minutes; the author might have instead spent those 20 minutes learning new capabilities available in the I7 documentation.
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