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About the Story
In Eden, you’re a scientist faced with a choice: risk your life and career for someone else who's beautiful, but "not even human" or look out for Number One. And that's just the beginning. Can you really abandon this one to their fate? If not, how will you save them? Although the game is Twine-based, it's coded with possibilities that are either triggered by earlier choices or occur at random--or both. A guard might spot you... or they might not. You might get caught if you try to take an item early… or you might be quick enough not to. Your love interest might be what you expected… or you may have to ask yourself questions these games tend to leave unasked.
Soha Kareem shares four more games made in Twine.
"The game’s endings and achievements are determined by your karmic choices. ... I appreciate the kind of message that emphasizes being a good person to achieve good relationships, rather than being manipulative to seduce the character. There is also a clear respect of identity, from prompting the player to input their name and at some point determine their gender."
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|A Witch's Word, by RainbowStarbird|
Average member rating: (3 ratings)
Years ago, you sold your first born to a witch. But with your recent dating history, it doesn't look like she'll be getting her end of the bargain any time soon. So the witch has offered to help you find a suitable someone to settle down...
|Beet the Devil, by Carolyn VanEseltine|
Average member rating: (33 ratings)
Your dog is gone. She must be brought. You have a beet (and some other vegetables).
|Mirror and Queen, by Chandler Groover|
Average member rating: (27 ratings)
Your mirror never lies. A puzzleless reflection. Fifteen to forty minutes.