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About the Story
In Eden, you’re a scientist faced with a choice: risk your life and career for someone else who's beautiful, but "not even human" or look out for Number One. And that's just the beginning. Can you really abandon this one to their fate? If not, how will you save them? Although the game is Twine-based, it's coded with possibilities that are either triggered by earlier choices or occur at random--or both. A guard might spot you... or they might not. You might get caught if you try to take an item early… or you might be quick enough not to. Your love interest might be what you expected… or you may have to ask yourself questions these games tend to leave unasked.
Soha Kareem shares four more games made in Twine.
"The game’s endings and achievements are determined by your karmic choices. ... I appreciate the kind of message that emphasizes being a good person to achieve good relationships, rather than being manipulative to seduce the character. There is also a clear respect of identity, from prompting the player to input their name and at some point determine their gender."
See the full review
|IF Whispers 5, by Chris Conley, Joey Jones, Marius Müller, Tom Blawgus|
Average member rating: (4 ratings)
Travel down into an abandoned Antarctic Base and unveil the mysteries within. A game made in the paper-telephone style, with each person only having access to the section before, with a co-ordinated ending that ties everything...
The Moonlit Tower, by Yoon Ha Lee
Average member rating: (56 ratings)
|Superluminal Vagrant Twin, by C.E.J. Pacian|
Average member rating: (100 ratings)
A text-only space sim. Ply the spaceways. Make five million credits. Buy back your twin. (Superluminal Vagrant Twin is a shallow but broad exploration game.)