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No reviews yet - be the first About the StoryA verbose but really interesting game, told in the third-person past tense ("What did Leopold do next?"). Game Details
Language: English (en)
Current Version: Unknown License: Former commercial Development System: PAW (Professional Adventure Writer), Inform Baf's Guide ID: 2453 IFID: ZCODE-1-960726-6ED2 TUID: qwu43q0lys4f33sc |
3rd Place - Acorn User 1996 Interactive Fiction Competition
SynTax
This adventure is one where you have to interact with a lot of other characters and I'm afraid I prefer to adventure alone! However, that said, there is plenty to do and see. The text is very descriptive and reading it carefully usually gives you a clue as to whether something useful may be found in your current location. It is a good idea to map this game as it does seem rather big ... even with a map I sometimes got lost!
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Acorn User (issue 173, October 1996)
In third place overall:
Leopold the Minstrel, by Jamie Murphy. On the face of it, this is a traditional fantasy-quest game: Leopold was out to get his master's lute, which had accidentally been damaged, mended. And Leopold went to the usual settings, such as a village and an inn, slightly wordily described.
It's an unusually atmospheric tale, though, written with meticulous care. It seemed to me to have a Welsh flavour: perhaps so, since the author hails from Carmarthen. And almost unique about Leopold is that it is told in the third person and the past tense, which must have involved the author in a major rewrite of the Inform system libraries. (Only almost unique: Infocom's rather poor late game, Journey, is also in the past tense.)
For example, in reply to 'climb pillar': 'Leopold looked at both pillars carefully, gauging their climbability. He rubbed his chin, nodded several times, chuckled twice, and didn't bother.'
-- Graham Nelson
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