According to my rating system, this is a 4 star game. It is not polished, but it is descriptive, it made me feel intrigued, the often frustrating mechanics somehow had their own logic that worked, and I could see myself playing it again one day.
However, my personality enjoyment was around 3 stars. In particular, I disliked the macho attitude, especially towards women, the overblown metaphors, and the unnecessary fiddly interactions.
The basic story, which is very solid, is based on preexisting content from Lovecraft, filtered through a paper RPG along the way. You are asked to investigate a young man who has gone insane and is robbing graves. You have to travel to a variety of locations to unravel the story.
You are a stereotypical detective with fedora, trench coat and revolver. The game is lengthy, and many of the programming seems to be simple hacks. For instance, all important conversation occurs on a timer, where NPCS come in, talk, and walk away over several turns. The command 'dig' returns a command that only pertains to one area as the author assumed no one would type that command elsewhere. Rooms are occasionally left empty, many synonyms are left unimplemented, etc. I encountered a bug early on where a character told me to leave, and I didnt, and they just repeated their command over and over, but I was not allowed to leave. Commands were sometimes purposely obtuse, like telling me to push doorbell instead of ring doorbell.
But somehow all of it makes a pattern; if you know a game wants to be unfair, you keep your eyes out. The author has a good grasp of pacing, and of world building. But the sexualization of women and the crazy metaphors are a real drawback.