I've decided that a SpeedIF, if it wants to rise above being a throwaway game, must distinguish itself somehow. FIRST WAVE does this by opening with footnotes.
Again you're off to save the world (see The Onion of Destiny), this time from an alien invasion.
Humor is often essential to SpeedIF because the author doesn't have time to invest the player in the game. The humor is FIRST WAVE is absurd and random, but I enjoyed it. There's only one real puzzle, as is the case with many entries in SpeedIF4.
A humorous diversion.