I wanted to like this game. I have a soft spot for games that combine interactive fiction with RPGs, and also a soft spot for traditional dungeon crawls. Furthermore, although the game’s premise seems tired and cliched – rescue miners from a mine filled with goblins and orcs – the author nevertheless manages to make it feel fresh. The scene in the storage room, for instance, where you remember your training days? That’s great! Nothing fancy, but enough to turn a standard scenario into something more memorable.
Unfortunately, the game suffers from two big problems: an annoying combat system and a severe lack of testing. To take the latter first, (Spoiler - click to show)if you try to crack open the safe, you get stuck on a page with a dead link. In some circumstances – I do not know which ones – the spade cannot be found in the storage room even though you have seen the cave-in. When you arrive at the magical barrier, the page displays an error message and some code. It seems to me that even some mild beta testing would have caught these problems.
I would nevertheless have persisted if it had not been for the fact that the combat system becomes annoying rather quickly. There’s only one action you should ever take: parry. Parrying leads to a sort of mini-game where you have to answer a question of arithmetic in order to succeed. It reminded me a little bit of Typing of the Dead, in which you must practice blind typing to kill zombies. Here you must practice calculation to defeat goblins and orcs. That might be fun... if it were not for the following:
1. You have to do far too much of it. A single fight can easily consist of four to five parries, and there are many, many fights. Not so much the main story ones – they are limited. But the random encounters just pile up, and it happens regularly that you finish a random encounter only to immediately begin another one and then yet another one afterwards.
2. The questions seem to come from a rather short pre-made list. This in itself is mysterious: it seems easy to have a computer come up with random arithmetic questions. Instead, you will get the same questions again and again, so the game quickly turns into memorising the answers and typing them in when needed. This removes any feeling of skill or satisfaction.
3. The difficulty of the questions varies immensely. You might be asked what 2+2 is, but you might also be asked for the derivative of x cos(2x). Who is the target audience here? Anyone who can so much as understand what the second question means, will be insulted by the ease of the first question. (It would make some sense to have easy questions for easy opponents and hard questions for hard ones, but I don’t think it works that way.)
4. And then there’s the impossible question: “-13 x - 7 is 46, so what is x?” Well, it is -53/13, the decimal expansion of which is infinite. As far as I could figure out, getting this question is an instant loss, because you cannot give a correct answer. (Typing in the fraction doesn’t work.)
After a while I noticed that my enjoyment of the game had vanished and had been replaced a feeling of exhausted annoyance whenever another random encounter appeared on my screen. So I decided to quit. (I did not, by the way, find a way to restore saves, even though you can supposedly save the game.) There is something fine here, but changes need to be made before it can actually be enjoyed.