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This game is exactly what a text adventure should be. Even if you don't like escape rooms, you should play just to see how East Asian IF is improving on language-based interactivity.
English: You can play in English, but you may not recognize the sheer genius of the interface as it works better in Chinese than in English.* I do think this concept could work marvelously in English, but an author might need to be a native speaker.
Interface: This is a parser hybrid. Instead of typing commands, the player can obtain action and object cards. Each is stored in a separate inventory. For example, if I "examine flowers" I might consequently obtain the ability to "smell flowers." (This is not a game example or spoiler.) You grab and drag the cards to a place in the sentence.
Game play: It's an escape room. This is not a ground-breaking concept but the author made the right decision here. (S)he's introducing a completely new kind of interface to the Chinese gaming community, after all. There simply were no parser games in Chinese until now.
*One of my Chinese professors thinks Chinese learners should abandon the western concept of individual adjectives, nouns, verbs, etc. Instead, she promotes thinking in terms of "subject phrases," "attributives," "predicate clauses," "adverbial adjuncts" and other parts of speech.
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