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2 of 2 people found the following review helpful:
Looks like boring edutainment, but looks can be deceiving, June 12, 2024

I admit: Everything about this game's packaging and presentation turned me off. The cartoon scroll, the Harry Potter font, the word "Junior" in the title -- all of it screamed "edutainment for kids" to me. I saw that it had picked up a XYZZY in 2018 for Best Puzzles, but I didn't give that much credence. I figured the voting crowd had a soft spot for kids that year or something -- a lot of math people seem to like IF, after all.

I am pleased to say that I was wholly, categorically wrong about this work by Mike Spivey. While it is a game rooted in math, it's math of the most basic sort, with nothing beyond late grade school level required. The crux of the game is purely logic-based and more closely resembles assembly language programming than anything else.

One has to give credit to Spivey for his design skills here. The simple setup quickly hooked me with its engaging "commentary" from the evaluating professors, and quite a lot of effort was put into showing the ropes to the disoriented new player in a seamless manner that is embedded in the fiction. Once I began to catch on to how the game is played, I was well-hooked by the combination of new "spell" rewards and acerbic commentary on erosion of academia in the game world -- an aspect by which the art reflects life in modern times.

The most impressive thing about the design is how smoothly the difficulty curve escalates, with appropriate variation in the challenge level as new capabilities are unlocked. This is just great game design, and it does an excellent job of leading the player ever onward to greater and greater challenges. In a concession to IF Comp's design criteria, the player is able to end the game at any time, with the most natural exit points being after having passed the exam either by majority or unanimous vote of the three-person evaluation committee. This also acts as a courtesy to the player, leaving those who aren't inherent point maximizers able to walk away with a feeling of accomplishment.

I'd recommend this game to anyone who likes a mental challenge, and I'd very much recommend this game as an introduction to IF for the type of person who enjoys the puzzles that one would find in Games magazine or the like. It makes an easy stepping stone to other games like Suveh Nux or any of the many games that adopt the Enchanter spell system.

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