Slap That Fish

by Peter Nepstad profile

Surreal
2007

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Reviews and Ratings

5 star:
(1)
4 star:
(5)
3 star:
(14)
2 star:
(8)
1 star:
(1)
Average Rating:
Number of Ratings: 29
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- Tyrog, December 14, 2007

- Neale Grant (Hove, England), December 6, 2007

- Juhana, November 26, 2007

- Benjamin Sokal (Elysium pod planting enclosure on Mars), November 16, 2007

- Wesley (Iowa City, Iowa), November 11, 2007

4 of 6 people found the following review helpful:
Didn't draw me in, October 21, 2007
by Tracy Poff (Hamlin, West Virginia, United States)
Related reviews: IF Competition 2007

Slap That Fish is an odd game, and I typically like odd games, but it failed to draw me in. Perhaps there was just not enough time to introduce me to the PC and the situation. Whatever the cause, though, I never really connected with the PC--never felt any of his emotions.

The fighting system was an interesting choice of vehicle for the puzzles, but I'm not sure that it turned out to be much good, in the end. At first there are no puzzles to solve, and in the end the puzzles are all that really matter--no clever combination of slaps and kicks will save you without the puzzle being solved.

It seems that the author intended to make the game replayable by basing your score on how efficient you were at fighting the fish, but I don't feel any particular desire to revisit this game to improve my score; perhaps this reflects my personality more than the game, though.

Ultimately, the game just seemed to take too long. There were a couple of good puzzles, but for the most part the solutions were pretty obvious. The final puzzle wasn't so much a puzzle as an extended sequence of following instructions, which didn't much appeal to me. Slap That Fish isn't really a bad game; it just isn't really a good game, either.

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10 of 11 people found the following review helpful:
Smack!, October 20, 2007

This is a combat game about fighting fish.

The opening of the game is probably its weakest point: there’s not much information to ground the absurd set-up, and it’s also possible at first not to realize that you can do anything but PUNCH, SLAP, KICK, and BACKHAND the various fish. I went through a few rounds of that and found myself wondering whether there was more to the game than randomized combat. (It’s not really randomized, either, but I didn’t recognize that at the very outset.) So I came close to quitting, before I realized that there were both puzzles and a (slight) story in there; I just hadn’t really gotten to them yet.

Things pick up in the midgame, as new props become available to fight with, we learn a little more about the premise, and the fish start to fight back. The final fight ends with a fanfare and flourish that make the earlier fights seem more significant.

It’s still not what you would call a great game -- the game-play is too repetitive, and there is not enough feedback on puzzle solutions -- but it has a certain quirky charm.

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