Lord Bellwater's Secret

by Sam Gordon profile

Historical
2007

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Number of Reviews: 9
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5 of 13 people found the following review helpful:
Guessing Numbers, June 27, 2010
by AmberShards (The Gothic South)

I suppose on the continuum of IF players, I'm almost the direct opposite of "puzzle fiend". As a result, I was hesitant to play this game, but I let the glowing reviews of others seduce me into trying.

About ten minutes in, I was reminded why I hate most puzzles: they aren't puzzles, per se, but guesswork requiring large leaps of logic. Lord Bellwater's Secret (LBS herein) commits the unforgivable crime of requiring the player to guess numbers to solve a puzzle. (Spoiler - click to show) It's not that the actual idea of the lord's birthdate as the combination to the safe is unrealistic. It's that you have to guess that those numbers are the ones that he used, and if you guess wrong, the safe, the character, the narrator, all give you no feedback. Nothing in the game even hints that the lord used those dates for the safe. You just couldn't logically get from here to there!

The plot progresses through random discovery of items by the character, which is a salient failure in this game. Despite LBS being a mystery, there's no sense of one thing leading to the next. It's all guesswork on behalf of the player which results in a discovery that gives up the next bit of information that doesn't seem connected in any way to what happened before. It's a bit too random. It's odd, but in this case, a more linear gameplay would have worked better. (Spoiler - click to show) And time travel? That was another maddening example of randomness. It's a time travel that works one time, and it is seemingly irreversible.

What other reviews have noted about the quality of the writing stands; it is wholly immersive. The same goes for navigation through the room. The character glides effortlessly from one part of the room to the other. As far as objects go, I didn't discover any purple prose; everything that is described you can examine or manipulate in some way. There are a few bugs in the parser, and they can prove annoying (for instance, how do you look out the window?). LBS does feature hints, but having to resort to hints, for me, is a sign that I'm in over my head.

I think you need to enjoy puzzles more than the average player, or be steeped in the tropes of mystery fiction to appreciate this game. If you are not, you won't have the background to intuit a successful action. You'll be stuck guessing numbers.

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Deboriole, September 6, 2011 - Reply
(Spoiler - click to show)There were plenty of clues to solve the safe... The diary stated his birthday and the newspaper had his age at time of death. You could put these clues together to figure out his birthdate. This was the only date that meant anything in the game, and when you turned the dials on the safe correctly, the noise was 'click' rather than 'clunk.' I found it a particularly fun puzzle.
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