The pictures are nice, that’s for sure, but three things made Space Punk Moon Tour hard to play for me. First, the immense number of objects. I thought it would just be the first room, but then the second room printed out a whole list of things as well. Every object takes up some of the player’s mental space, and this is really pushing it. This is aggravated by the second point: lack of implementation. Many of the objects don’t have a description… so why do they exist? Or you can’t do obvious actions with them, such as climbing the bed or the Air Fresh -– the latter being a big thing clearly right under the cat, and so the apparently obvious solution to the getting-the-cat-puzzle. Sometimes, even actions that the game expressly tells you to perform are not implemented: if you open the Air Fresh, the game tells you to read its inner contents with your phone, but none of the four objects inside the Air Fresh can be read with your phone.
But the third and main problem is the constant battle with the parser. Exchanges like this were fairly typical of my play experience:
get on bed
I can’t see that.
enter bed
I don’t understand your command.
climb bed
You can’t climb it.
get in bed
I can’t see that.
take science book
Do you want to pack it?
yes
I don’t see that.