Curses

by Graham Nelson

Haunted House, Historical, Travel, Time Travel
1993

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Number of Reviews: 14
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0 of 12 people found the following review helpful:
Curses, December 2, 2008
by Weaver (Amarillo Texas)
Related reviews: December 2, 2008

(Warning: This review might contain spoilers. Click to show the full review.)Curses is an interactive fiction game with tons of atmosphere, great room discriptions and a lot of puzzles. Although some of the puzzles are harder than others most are logical and can be solved by using your mind.

There is one puzzle in particular which may confuse the player. When you get to the part where you are in the tomb in Alexandria, after you have opened the burial chamber, it says to put the sceptre in the first socket and turn it to "si." You should turn the sceptre until it lands on "si." Then you put the sceptre in the second socket and turn it until it lands on "huth." Then the coffin will open, and you can continue with the game.

You can get five extra points by either hugging or giving the chocolate biscuit to Aunt Jemima. But you must do this before ending the game or else the bonus points will be lost in four turns.

Note: you can only get bonus points in Curses Release 16.

Although this game is older than others, it is one of my favorites.

If you have any questions or need a hint, email me at:
jeopardy93@hotmail.com

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