Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

It's a Dog's Life

by Mr. Wigglebutt

(based on 1 rating)
2 reviews2 members have played this game.

About the Story

You have been chosen as the winner of a fully trained Australian Cattle Dog (you lucky devil). What adventures lie in store?
Odd, really, that you can't seem to pet it.
[--blurb from The Z-Files Catalogue]

Ratings and Reviews

10 of 10 people found the following review helpful:
Yes, there is a dog, December 7, 2008
by David Welbourn (Kitchener, Ontario)

Here we have a game that's ready for alpha-testing. You're meant to start the game by obtaining a dog via express delivery (think Wile E. Coyote ordering something from Acme) and then wander about the countryside with your new best friend, and earn points by solving small puzzles, getting "Fido" to do doggy tricks, and uh... well that seems to be it.

The game was never finished.

Of course, there are bugs, too. The game was never tested either, at least as far as I can tell, but that seems to be, well, not quite as important as fixing some of the problems with the overall design.

Here's what the game needs most (in my humble opinion, of course):

1) Show, don't tell. The point of the game was lost. It's not really supposed about getting a few lousy points. It's supposed to be showcasing a particular breed of dog, the Australian Cattle Dog. Currently, you get a HUGE textdump of encyclopedic info when you look at your mutt the first time, which no one's going to read, and the dog in the game acts like any generic IF dog. Instead, incorporate that info into the way the dog behaves in the game. And give the dog some body parts so the player can examine the ears, tail, fur, etc. at his or her own pace. Give it a personality.

2) An endgame. Currently, there's no goal, nothing to strive for. I played for a bit, then quit. That's not a game. Personally, I'd give the PC a snooty neighbour who brags about his own precious puppy. Then add a dog show or some sort of certification challenge so your dog can earn a ribbon or a certificate that you can rub in your neighbour's face -- booyah! -- and thus win the game.

3) Add some direction and hints. This is so easy to fix. Add a brochure or poster at the training school, listing some of the things you can do with your canine companion. Even better, if the neighbour was added, you could show by example what the player is supposed to do with his or her own dog by watching what the neighbour does with his.

So, yeah. It's a Dog's Life isn't much of a game, but it is useful as a design challenge.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

0 of 8 people found the following review helpful:
What am I missing?, November 13, 2008
by Pru (Houston)

Is there a dog?

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 2 of this page, edited by David Welbourn on 11 March 2008 at 3:31pm. - View Update History - Edit This Page - Add a News Item - Delete This Page