It was cool in certain of its implementations of gambling, of music and display, of having two words that flickered between each other where both fit (e.g., referring to the Dealer as both the "Thing" and a "person") and the whole file repors as storytelling tools. It also effectively set an atmosphere of horror and dread that the , so I think I have to acknowledge the author's ability for immersive and atmospheric storytelling. That said, I can't bring myself to rate this any hire because I didn't enjoy this, as much as I would have wanted to. I came in expecting psychological horror, and I got what I wanted, but things were taken a bit too "gorey" to taste. And sometimes I felt like I was waiting for the author to get a point across and not always getting the revelatory pay-off that the game's mystery was foretelling.