Return to the game's main page Reviews and Ratings
1-4 of 4 >INVENTORY - Paul O'Brian writes about interactive fiction By the time I hit the end of the two hour mark on SNOSAE I was just laughing. Most of my second hour I was basically cutting and pasting commands from the walkthrough, stopping only long enough to read the text and save the game from time to time in case I screwed up. Even so, when I reached the time limit I still had over half the walkthrough to go! If this is a two-hour game, The Brothers Karamazov was a short story. I doubt I could finish the entire thing in two hours even if I had already solved it once. Without the walkthrough I don't think there's a player in the world who could finish it in two hours.
You wrote this review -
Revise it
| Add a comment 2 of
2 people found the following review helpful:
![]() This MSDOS game, which I played in DOSBOX, is a collection of extraordinarily hard puzzles. You enter an intersection of hallways, with each direction in the hallway having a door with a puzzle. Past those puzzles are harder puzzles. Past those puzzles are...way too many puzzles. Was this review helpful to you? Yes No Remove vote | Add a comment
Baf's Guide![]() A huge jumble of puzzles, some of them fair and clever and many decidedly not. This was a 1999 competition entry, but it's nowhere near competition size--I count roughly 30 rooms, each with its own puzzle or set of puzzles, many of them extraordinarily complicated. There's also a hint system with lots of attitude. If you like puzzles, you may like this--but you have to really, really like puzzles. -- Duncan Stevens
You wrote this review -
Revise it
| Add a comment 1-4 of 4 | Return to game's main page |