No Room

by Ben Heaton

2003

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Baf's Guide


The main idea behind this work was creating a game without even a single room definition. I've never coded in Inform, but from my TADS experience I can tell it must have been quite a feat. For players less versed in programming it's probably not as interesting; still, the only puzzle in the game (of the "find a light source" type) is worth the approx. 10 minutes it takes to solve it.

-- Valentine Kopteltsev

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