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Page Update History

v.11: 12-Apr-2026 18:01 - JTN (Current Version) - Edit Page - Normal View
Changed download links
v.10: 22-Sep-2024 12:36 - JTN
Changed description, download links
v.9: 05-May-2022 01:22 - Paul O'Brian
Changed external review links
v.8: 05-May-2022 01:21 - Paul O'Brian
Changed external review links
v.7: 05-May-2022 01:21 - Paul O'Brian
Changed external review links
v.6: 05-May-2022 01:20 - Paul O'Brian
Changed external review links
  v.5: 05-May-2022 00:03 - Paul O'Brian
Changed external review links
v.4: 22-Sep-2016 02:57 - David Welbourn
Changed download links
v.3: 30-Dec-2007 10:43 - Kake
Changed external review links
v.2: 30-Dec-2007 10:35 - Kake
Changed external review links
v.1: 16-Oct-2007 01:49 - IFDB
Created page

2 Off-Site Reviews

SPAG
[...] The atmosphere created by spending most of the adventure in the dark is moderately effective, but the use of other senses is too limited to do the situation justice. [...] (John Wood)

[...] I liked "Aayela," don't get me wrong. I simply didn't find it as clever as Magnus' previous work, particularly when compared with so many other outstanding entries this year. (C.E. Forman)
See the full review

>INVENTORY - Paul O'Brian writes about interactive fiction

My main memory of Aayela was that crawling in dark is an interesting device which could make for an intense episode in a longer game (and, in fact, already has in the case of So Far.) As the bulk of this game, it made for an interesting experiment.
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Game Details