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SILAS — Logos-Arche

by Mosherfist

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About the Story

A classic parser-driven text adventure (go, take, examine, talk) set aboard the dying starship Logos-Arche. Puzzles are built on real logical foundations — Euclid's postulates, ciphers, rooms that refuse to behave logically — rather than trial and error. Instead of a game-over state, a rising "system pressure" gauge tracks failure without punishing wrong guesses. Playable in 8 languages (EN, DE, FR, ES, PT, ZH, JA) plus Uewisch, a fully constructed language with its own grammar built specifically for the game's AI narrator. Available as a plain terminal or a monochrome, terminal-styled GUI.

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This is version 1 of this page, edited by Mosherfist on 14 August 2026 at 5:13pm. - View Update History - Edit This Page - Add a News Item - Delete This Page