This was a very polished parser game, with no real bugs that I found, a full map that adjusted based on the room, music, and an interesting story.
You play as someone whose researcher father has disappeared, leading you to track him down to a small town in the mountainous forests of (I presume) Italy. Once there, you have to find where he went, following clues of an ancient monastic order.
I was worried the game would be overwhelming at first, with its large-seeming map and tons of scenery items, but the game is essentially organized with 3 or 4 areas that are pretty small (just a few rooms together) connected by linear paths that can either be walked on slowly or ridden on with the bicycle. There is a maze type area but it is easy to solve by stumbling around and there are multiple ways to solve it without exploration. So it's not as intimidating as it seems.
I did neglect to examine one important bolded scenery item and got stuck, so I had to check the walkthrough. After that, it was smooth sailing.
I liked the NPCs in the game. Two of them have not much of a role but all have very distinct personalities.
The game doesn't last too long, but it was pleasant to play while I tried it. It made me want to see these places in real life.