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3 of 3 people found the following review helpful:
Citizen Makane review, February 2, 2024
by EJ
Related reviews: IFComp 2023

When you think about it, text adventure games are a triumph of phallogocentrism (as originally defined by Jacques Derrida and expanded on by feminist theorists such as Helene Cixous and Luce Irigaray). The world of the parser leaves no room for indeterminacy, for ambiguity, for self-contradictory ideas. What matters is concrete objects, represented by words, able to be manipulated in predictable ways and be used in puzzles with a single solution that can be reached (ideally) through logical reasoning. As this worldview is associated with a Western, patriarchal system of values that tends to set up hierarchical oppositions that define men by what they have and women by what they lack, games like the original Stiffy Makane—which is quite literally phallocentric—can be argued to be the ultimate expression of this tendency, having the player engage in this system with the explicit goal of the subjugation of women. Meanwhile, Citizen Makane demonstrates its commitment to complicating the phallogocentric worldview in its first scene, which requires (and it is key that this is required, not simply allowed) the player character to unequip his penis in order to proceed...

Okay, okay, that’s enough. Citizen Makane is a porn parody deck-building game, and although it has moments of sincerity and some actual commentary to make about masculinity, most of the game is very, very silly.

It is the story of a man who wakes up after centuries of cryosleep to find himself in a world where men have otherwise died out. He has been revived as an experiment in reintroducing men to society, and is also playing host to an AI, Shamhat, whom he is tasked with providing with training data by having sex with as many women as possible.

The sex is represented by a very simple deck-building card game; once you’ve figured out the basics of how it works, it becomes rote, with little variation between encounters. The acts you perform are described with semi-randomized ridiculous similes clearly parodying bad erotica, which keeps things entertaining for a while, but the fun of that wears thin eventually too. This is unfortunate, as the player does have to grind (no pun intended) to advance the plot. But then, maybe the tedium is intentional; as the game goes on, the PC himself obviously begins to tire of the whole thing and long for some real connection.

This is one of a number of ways that Citizen Makane sets up gender-essentialist and heterosexist elements for the purpose of knocking them down. The player must afford the game a certain amount of goodwill for this to work, as much of the knocking-down comes fairly late in a long (by IFComp standards) game, but—all semi-joking attempts at feminist litcrit aside—the opening sequence did serve its purpose of giving me some confidence that these elements weren’t being replicated uncritically.

There is, however, one area in which the game doesn’t try to question the assumptions that undergird the genre that it’s parodying, which is the treatment of sex and gender as strict binaries. Granted, I’m not sure quite what I would have liked to see the game do here, given the “all men have died out” premise; it’s inherently difficult to handle the idea of sex and gender as spectra in that context. I don’t think any recent take on the premise has handled this in a way that I was entirely satisfied with, or that didn’t cause a certain amount of controversy; even the best-regarded example that I’m aware of, Gretchen Felker-Martin’s Manhunt, came in for a decent amount of criticism within the trans community (of which the author is also a part). So I can’t entirely fault Citizen Makane for simply avoiding the issue, but I was still a bit uncomfortable with the lack of acknowledgement that trans, nonbinary, and intersex people exist. Though I did appreciate that the game made a point of showing that some of the women still prefer relationships with each other, even with a man available.

Ultimately, despite these flaws, I did find Citizen Makane a largely effective deconstruction of the toxic machismo of the genre that Stiffy Makane, in its particularly egregious awfulness, has become emblematic of. The opening and ending scenes are particularly strong, and there are plenty of humorous moments to be found along the way. But I’m always a bit on the fence about whether intentionally boring the player is worth it, and while I recognize its thematic import here, it still made the long middle section of the game a bit of a slog.

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