In Ralph, you get to play a dog looking for a bone he buried a long time ago. In the garden. You can bet the family will be happy with your attempts to find it.
The main problem with Ralph is that the final solution to the puzzle doesn't make sense. There is absolutely no reason to believe that the actions you do will result in you finding your bone. So why do them? In the end, this game is only solvable because it is very short and you can simply try out everything until you have done what will turn out to be the right actions. But this is hardly satisfying.
Ralph was nominated for best individual PC in the 1996 XYZZY Awards. Partly this will be because a dog as protagonist is not often seen, and is certainly more interesting than a nameless adventurer; but there is also the fact that Ralph's personality emerges from the storyline. Nothing really special, but I can imagine that it made a favourable impression in 1996.
All in all, this game is not bad, but it certainly not a classic either.