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Idle Judgment Day is a very simple and short idle / clicker with real-time progression created in Twine (Harlowe) over a couple of days.
Though it was created mainly as a proof-of-concept and experiment, it is functional on most devices. The proof-of-concept was rooted in the following challenge:
Is it possible to create a very simple idle / clicker game inspired by Cookie Clicker with an internal global clock driving progression, including level-based upgrades for automation as well as in-game message updates using a tool (Twine, Harlowe Format) that wasn't made to create games like this?
Background: Turn-based (!) incremental games are easy to make in Twine – but time-based progression with a real time clock across the entire game, not just a single passage (=story node in Twine)? That's a whole different story – at least in the Harlowe format.
Short answer: Yes, it's possible!
Long answer: Yes, but... it has some limitations due to the nature of Twine in general, and in some cases specifically the Harlowe format I used (example: no offline progress). That being said it overall works as intended and I will be open sourcing the code for the global clock.