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Life as a Lich

by Adrao profile

2024
Fantasy
ChoiceScript

(based on 1 rating)
1 review1 member has played this game. It's on 3 wishlists.

About the Story

You awake as an undead lich after performing a powerful ritual and will have to recruit undead minions and manage your underworld domains, exploring to discover the dark secrets within them and travel to other planes of existence to interact with fellow immortals. You will have to carefully balance the pursuit of your research of new spells, the logistical challenges of managing large numbers of undead minions and cultists, and the threats originating from your own world and other planes of existence.

Life as a Lich is a 207,000 word interactive novel by Adrao, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. It is a sequel to both one of the endings of Tokyo Wizard and one of the endings of Raiders of the Icepeak Mountains, or it can be played as a standalone game by creating a new character.

Embrace being a lich, living an immortal life to research powerful spells and manage your underworld domains and minions. Will you dedicate yourself to the research on how to become a demigod and abandon your skeletal form? Or will you decide that life as an undead is not something for you, and seek to reincarnate yourself into a mortal form? Are you an evil lich, seeking to kill and enslave all in your path, or a benevolent necromancer trying to help those who worship you? Is companionship and love something that you seek in undeath, or will solitude and the search for power fill your soul?

• Import your character from either Tokyo Wizard or Raiders of the Icepeak Mountains, or make a new character in either modern-day Japan or a fantasy world.
• Learn or research over 50 unique spells.
• Explore and expand your underworld domains, or travel to different planes of existence.
• Raise large undead armies, composed of a mixture of skeletons, zombies, ghouls, necrodragons, golems…or even form a rat army!
• Battle or befriend an array of different creatures, including demons from other planes and demigods!
• Try several different difficulty settings. Start as a mighty lich on “Very Easy”, or struggle to overcome the challenges in “Impossible” mode!
• Manage your underworld domains, allocating your minions to various tasks to develop your economy…or focus on the story!
• Play as male, female, or nonbinary, and romance other undead!
• Enjoy a variety of different game paths and stories, with multiple side missions and endings.

Experience undeath as a powerful necromancer!

Ratings and Reviews

2 of 2 people found the following review helpful:
A partially incomplete game where you raise and maintain an undead army, July 10, 2026
Related reviews: about 2 hours

This game is by Adrao, whom I know from Hero or Villain. I associate this author with complex mechanics-focused games that let you try out interesting systems.

This game was both more ambitious but less polished, even unfinished, then the last one I played.

For one, it is the sequel to two unrelated games, one a fantasy game, and one a game set in modern Tokyo. You can import a character from either one of these games. The differences between the two are slight; you end up in an underground cavern with a skeleton protecting you, and you explore your base while dealing with otherworldly creatures. In the Tokyo version, I made a surface cult and there was an alien/elemental attack on Japan, while in the fantasy I didn't see a surface cult option.

There also is a way to make a new character for both, but the stories feel a bit incomplete. The Tokyo one is short but leads into the cave pretty well, while the Fantasy one just jumps from being a weak spellcaster to a very strong one.

The incompleteness isn't just inferred; there are notes throughout the work saying that the game is incomplete, mostly saying that the author might expand one storyline later. The most notable part is the epilogue, which is blank, saying the author might add one at some point to link into another game.

Gameplay itself was hard to get into the rhythm of but improved over time. I played on easy mode, having learned from past games that this author likes to provide real challenge. At first, rats ate all my stuff, so I made ghouls to stop the rats. I had a big army mining and making weapons, when a dwarf came and overwhelmed me. It turns out I needed unassigned monsters to fight random visitors. There is an attack power level based on you, your spells, and your unassigned minions. If it's higher than the enemy you win, otherwise game over.

So I started over and focused on making tons of guys. My health and will were continously depleted because my cult was making ghouls, but that gave me a big army and I found spells to replenish myself. I thought I had a strict time limit, so moved fast (the game kept saying I needed to make a portal whenever there was a lunar occurrence of some kind and I missed 3 or so before I finally made one). But it turned out I had enough time to research 2 mega-spells (Death Knight and Banish) before the end happened.

I made my army big. Too big. By the end I was riding my dracolich, summoning demon allies, fighting alongside 2000 rat zombies with my army of skeletons and zombies led by a fully armed and armored Death Knight against alien invaders. My attack power, due to my careful planning, was over 600. The alien overlord had 30.

So, I won! Using the ring of time and harvesting elementals for my ascension.

Near the end I had ran out of most story-based options and was just in a cycle of learning what I could until I ran out of useful options there, so I just cranked out studying for my big spells.

If someone wants a simulator for manipulating a necromantic army as a lich, this game works well. I just wonder why it was released with gaps in the story?

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