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The Beast of Torrack Moor - 30th Anniversary Edition

by Linda Doughty, Chris Ainsley, and Andy Green

(based on 3 ratings)
1 review4 members have played this game. It's on 4 wishlists.

About the Story

An authorized port of the classic ZX Spectrum game by Linda Doughty.

The Beast casts the player as an intrepid reporter, sent to investigate sightings of a wild beast on Torrack Moor.

Featuring new graphics by Andy Green, streamlined pre-game sequence (based on comments by Linda), autosave, new commands to keep track of schedules and locations of NPCs, and much more.

Playable on modern browsers.

Ratings and Reviews

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Average Rating: based on 3 ratings
Number of Reviews Written by IFDB Members: 1
Small town business and the silent moors..., December 7, 2025
by Rovarsson (Belgium)

Proud investigative reporter you may be, but there’s been a bit of a lull in the area of exciting news-stories lately. Perhaps this letter all the way from the town of Puddlecombe will change that. Apparently a dangerous beast is prowling the moors and attacking the sheep. Or maybe it’s just a bit of small town rumour about someone’s runaway cat that got blown way out of proportion…

Time to get the tools of your trade and investigate:

(When I X PENCIL and X NOTEPAD, I discover that yes, every object you investigate has a little pixel-drawing. It doesn’t add anything to the gameplay, but it’s a fine touch that makes the game feel friendly.)

Now don’t even think of rushing off into the moors unprepared. For one thing, it’s just plain dangerous, you need something more sturdy than those flimsy trainers you got on your feet. Second, as a good reporter, you owe it to your professional pride to stick your nose into the Puddlecombe inhabitants’ business and pry loose as much as you can about this strange beastly appearance. And lastly, a small town comes with small-town etiquette. One must at least present oneself to the reverend and the publican…

Actually, The Beast of Torrack Moor consists of about two-thirds of this preparation in the town of Puddlecombe. Gathering information and survival gear is not straightforward at all, which is not surprising in a text-adventure of course. Acquiring some items is as easy as talking to the right person, and maybe performing a small errand. Getting other necessary items is somewhat more complicated. Even without the moor-area, the map of the town is large, and objects needed on one side are sometimes found all the way on the other side of town. Even so, none of these early puzzles are too difficult.

The town is alive. While you’re going about your business around the village, so are a number of other people. NPCs move around doing their own errands, notably getting things ready for the Church Hall sale. Should you need one of these mobile NPCs, there’s a helpful WHERE IS [npc] command. In line with the townsfolk doing their own stuff, the shops and the pub are also on their own timetable. From the moment you arrive on the town green, the clock is ticking and the day is advancing. This does add some pressure to get your preaparation done in time. It’s an easy fix to just explore at your leisure until you have most of the puzzles and their probable solutions mapped, and then reload an earlier save and solve everything with time to spare.

After this almost Midsummer Murder-like sequence in Puddlecombe, it’s an impressive change of atmosphere to finally set foot on the moors. Without proper preparation, you will get lost in the rain and the falling darkness. Even with all the gear you need, there are still a few obstacles that demand a bit more of your with than you needed in town.
Most impressive here is how moving just two or three turns from the village brings you to a completely different world, with beautiful but unhospitable natural features, and some ancient human relics.

The writing is good throughout, and sometimes wonderful and touching. I was stunned for a few moments when I encountered this:


The Cemetery

Surrounded by a stone wall, the cemetery is reasonably sheltered from the
wind, although the occasional gust blows leaves around the gravestones,
and a bench sits beneath a large tree.

>X GRAVESTONES
Everything ends, but until then, there is love.


A moody old-school text-adventure, lovingly ported to Adventuron. I enjoyed this a lot.

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Game Details

The Beast of Torrack Moor - 30th Anniversary Edition on IFDB

Polls

The following polls include votes for The Beast of Torrack Moor - 30th Anniversary Edition:

Parser games (any system, any age) with English rural setting/atmosphere by Marco Innocenti
I'm looking for any parser game (modern or vintage) that is set in an English, rural, Victorian overall ambient, both indoor and outdoor. As an example, something in the mood of The Hound of the Baskervilles, with moors, villages,...

Best parser games since 2017 by Rovarsson
When browsing for good recent games, I'm overwhelmed by the amount of Twine and Choice games. Add to that a great number of games with five stars and only one rating, many of which are also, yes, Twine and Choice games, it gets difficult...

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