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Review

2 of 2 people found the following review helpful:
Best Futility Simulator Ever, November 28, 2022
Related reviews: IFComp 2022

Adapted from an IFCOMP22 Review

There is no real graphical flourish to this work, little interactivity, and the few puzzles you need to solve there are no clues to decode to succeed, making it effectively random. I think I have complained about all of these things in other reviews. But here, my reaction was exactly opposed – I unreservedly loved it. The intro text probably is the key to this. It sets the stage with the fruitless grind of the work, the dieing optimism, the modest yet still out of reach goals, and does so unsentimentally and resignedly. Before you know it, you are knocking on doors, really just clicking house numbers, one after another until the time runs out.

And oh my god the neighbors. Many are just not home, and sometimes the text makes it clear that’s a good thing. When they are home, each is uniquely and specifically unhappy to see you, but you still have to engage. Sometimes you inadvertently say the right thing, sometimes you say exactly the wrong thing and they slam the door. It's not that you don’t have control (it seems), it's that you have no way of knowing what motivates or sets people off so you take your best shot. And it's thrilling when it works, and self-recriminations and if-onlys when it doesn’t. But, still gotta get to the next door and do it all over again.

I am kind of in awe at how finely calibrated the game is. Its individual interactions are either disappointingly abrupt, or whirwind verbal fencing matches, but every encounter is exactly the length it needs to be. Neither victory nor defeat is dwelled on, because on to the next. A quick click washes the previous encounter away and is charged with promise of the next one. A pee break if you’re lucky, then your shift ends at what feels like the narratively perfect point, leaving you with regret over the houses you didn’t get to. Text and screen organization within and between encounters pace every step of this experience just so. Until its unceremonious ending, you simultaneously feel “this shift just keeps going” and “I need more time.”

“A Community Organizing Simulator” is its subtitle. Before you start, you would probably be thinking "it's funny because it's too small a game to be a simulator." After you’ve played, including that chef’s kiss of a denouement, you’re definitely thinking, "OMG IT IS THE MOST ACCURATE SIMULATOR EVER MADE." I am saying that this work marries IF interactivity to its subject matter so thoroughly and precisely it is what most aspire to when they talk about form-function synergy.

Frankly, I am only resisting calling this Transcendent due to my suspicion that my recent grass-roots volunteer experiences may be coloring my reaction. Thanks Lauren?


Played: 10/10/22
Playtime: 15min, finished
Artistic/Technical rankings: Engaged/Seamless
Would Play Again? Sadly, living it

Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

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