Contains zenspeak.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at
Sound and music resources, converted to Blorb format
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.

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Zen Speaks!

by Aldo Cumani

Science Fiction

(based on 1 rating)
1 member review

About the Story

A demo program that (using an intrepreter that supports sound) adds 1. annoying background "music" using standard sound effects, 2. rudimentary text-to-speech (producing a horrible robot-like voice), 3. a very primitive Eliza-style response system. Talk to Zen, the computer from the Museum of Inform.
WARNING: this code makes use of Z-machine features (sound effects and keyboard interrupts) that, although explicitly specified in the Z-machine Standard Document V1.0, are not commonly used, and it is possible that your interpreter does not implement them correctly (in particular, it may hang). I, the author, take no responsibility for any weird things that could occur to you and your computer as a consequence of running this code.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: Release 1
License: Freeware
Development System: Inform 6
Baf's Guide ID: 468
IFID: ZCODE-1-990217-2355
TUID: nfsjiwg00sh5rnh9

Editorial Reviews

Baf's Guide

Not really a game--the author acknowledges that the point is to experiment with the Z-machine's sound capabilities. The author also says that the game attempted to implement an Eliza-style response system, but it's not even vaguely reminiscent of Eliza, and the recognized command set is very small. Alpha release.

-- Duncan Stevens


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This is version 2 of this page, edited by David Welbourn on 12 March 2008 at 12:05am. - View Update History - Edit This Page - Add a News Item