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About the StoryThere I was, like, cool to the max, man, crusing in my totally awesome Space-Commuter. I was turned on to some tunes when a blast came in over the computer/wet bar. Like wow! It was direct from President Fred. Some spy dude was lost on Pluto and needed fuel. If I delivered it they would hand over one million dollars. Like, wow, action AND cash, THE ultimate! All I had to do was connect with this dude, Lord Deebo, for more data... Game Details
Language: English (en)
Current Version: Unknown License: Former commercial Baf's Guide ID: 1085 IFID: Unknown TUID: n61uyfnxvl32owd1 |
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Gruds in Space follows the traditional format of the disk-based illustrated Adventure. It was written by Chuck Somerville and Joe Dudar and released by Sirius Software. If these names are unfamiliar to you, then there is probably a good reason for it. It appears that Gruds in Space was originally written for the Apple (hence the authors' lack of fame in the Atari world) and translated for the Atari a little over two years ago. It only had a limited exposure before Sirius Software went out of business somewhere around November 1984. When that happened, all Sirius Software's programs instantly disappeared from the marketplace.
Gruds in Space turned out to be an excellent game in every respect and had not suffered in the transition from the Apple (unlike quite a few other games on the market). It's a big game with lots of rooms, several clever twists to the story-line, a nice blend of easy and hard puzzles and great graphics. The graphics include simple animation like blinking eyes, flashing lights and twinkling stars in almost every scene. I realise it's a very rare game and few of you will ever have seen it, but if you ever see a copy, BUY IT! You won't be disappointed.
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