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For the first part of my series in which I learn the systems and how to use them, I introduce an extremely short test, focusing on several dead ends, one true path, and a single checkpoint.
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You awaken on an extremely uncomfortable metal bed, as you look around to observe the broken down, dusty and mossy cell you are in. You have absolutely no idea how or why you got here, but no one is around... Might as well escape in the most classic of classic Interactive Fiction Scenarios.
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