Riot is a game that I thought I wouldn't like but which improved as I played it.
It's a longish twine game about a police officer who runs into a sticky situation in a Riot. It uses some basic styling.
The pages are pretty long with binary choices whose effects only carry over to the next page. This isn't necessarily bad; Ash had the same choice structure.
But a lot of the text seemed extraneous. I found myself skimming the text and focusing on the choices. The choices got more compelling as I continued to play, and I enjoyed switching characters later on.
I think that cutting out a lot of the text per page to focus on the raw story could have really helped this piece. I would definitely play another game by this author.