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Lost Pig: an unWinnable State review, May 9, 2020
Grunk must retrieve a lost pig for his employer, and in doing so helps a gnome deal with his past and his place in the world today.
Grunk is one of the most charming PCs you are likely to come across, and the little gnome man, a fun NPC with a delightful story of his own. The writing is sharp and funny, in both its general descriptions and its handling of commands from the player.
Grunk is the reason to play Admiral Jota’s Lost Pig. Look, the first three paragraphs of this review begin with his name, that’s just how great Grunk is. I would say don’t let him hear it or it might go to his head, but the truth is not much actually goes to Grunk’s head. And here’s the thing: You don’t actually play as Grunk. Lost Pig is not written in the second person. Grunk is telling the story. Everything from Grunk point of view… Excuse me, everything is from Grunk’s point of view. The commands you the player type in are more like suggestions for Grunk, which he usually follows.
The puzzles in Lost Pig are quit good, and the difficulty ramp up is smooth, with nothing diabolical A pause and a think will get you through most. There is one puzzle I found frustrating, its solution not entirely fair, but we’ll get to that in the spoiler-y section.
There is an extensive, topic driven, conversation system implemented for the one character Grunk runs into during the game. Through this conversation system you can find bits of guidance on how to complete the tasks laid before Grunk, but more importantly these conversations are what give you the lore of the game. (Lore is definitely overselling it, but hey, I like the word.) What you learn about the world and the character fill out a game that would be little more than a series of tasks otherwise.
While I doubt Lost Pig is going to make my Top 10 list, it is a definite must play. The game is especially great for newer players of parser based IF.
You can find the SPOILER-Y portion of unWinnable States review of Lost Pig here.