I gotta say, the opening text was not promising. The opening text, excepted and self-summarized, reads roughly as Oh, crap! The deadline for the 2012 Interactive Fiction Competition is only ten minutes away! There's no chance in Hades that I'll finish my Twine magnum opus before it's pencils down! Well, I could finish it, but it's not something I want to rush, much like my loving.</td></tr></table></center>
In retrospect, there are two things that are interesting about that opening text.
First, it's obvious after you play the game that it was not thrown together in 10 minutes. That misused apostrophe aside, the game is fairly polished. I'm not saying that Ruderbager Doppelganger spent months on Last Minute or anything, but it was certainly more than ten minutes, and while the premise is a bit off-putting, it's a setup that works well for the intended schtick.
Second, the writing style is pretty much like that throughout. If you find yourself guiltily cracking a smile at the phrase, it's not something I want to rush, much like my loving, then you should probably play this. It won't take too long.
I mentioned that there was a schtick. Indeed there is. And the schtick is cute, but sadly it is not very deeply explored. I kind of wish that the author had taken this and really explored it, without recycling any more text than absolutely necessary. That would have really made it fun.
And I suppose I should mention that the game is a non-state-tracking CYOA with a seemingly broken 'rewind' button. I personally rather enjoy CYOA, even without state-tracking, though I know many people find it too old skool for their tastes. YMMV.
At any rate, the game is nothing heavy or profound, but it was fun and I enjoyed it.