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An experimental puzzle investigating our mind's instinct to tell stories. What do you do when you are woken up in the middle of the night by some noise and you can't get back to sleep? Three possible ways to survive till morning - but can you find them?
(inspired by David T. Marchand’s wonderful Twine: When Acting as a Wave)
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
I'm definitely a wimp when it comes to horror, but this game is, I think, terrifying by any standard. Though it might possibly have something to do with the fact that I played it while completely alone at 11 o'clock at night. Anyway, the basic premise of the game is that you're in bed, and you hear a strange noise. How you investigate it is up to you, but I can assure you that every mundane action you take becomes unbearably suspenseful (aided in no small part by really atmospheric text design), mirroring the sense of jumpy anticipation one feels when traversing their house in the dead of night. You're always expecting something terrifying to happen, and when it does, it's always in the subtlest, creepiest way it could be. So please do not be like me and play this game at night (or do, if you want to be really spooked. Just keep some lights on somewhere.)
In short, very well-written and designed horror game that uses all the right ways to scare the crap out of you without relying on cheap tricks or even any sound (not that I don't like it when games use sound, but it's impressive that this game managed to put me so on edge without it); the only drawback, I think, is that it is very short and I couldn't help but feel disappointed when I felt that I had exhausted the limited supply of options to explore-- that definitely deflated the scare factor for me, but I was still impressed overall.
Edit: When I wrote the review, I hadn't yet found a way to "win" (that is, survive the night). I found the ending somewhat anticlimactic, but it did fit in with minimalistic style of the game-- as well as making my overall impression of the game more satisfactory.
This was a fun game but I remember myself either getting stuck in a loop or maybe just not figuring out how to get out of that loop.(I played this long ago.) But it's pretty fun for what it is. Based on my vague memory (I'm just cleaning through my wish list) this is a text game about a guy waking up in the middle of the night and you're supposed to click the links that will make him check out certain parts of the house and perform certain actions, like go to the bathroom. It does get a little suspenseful because you're clicking around doing these mundane things and waiting for something to happen.
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