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How do we approach the singularity?
Download at textadventures.​co.​uk
This game requires an interpreter program - refer to the game's documentation for details.
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Play online at textadventures.​co.​uk

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How do we approach the singularity?

by Mark Cook

Sci-Fi
2013

Web Site

(based on 1 rating)
1 review

About the Story

Turbonerd studio's third game, a choose your own adventure story set in an alien war.

Another game using soul expenditure for energy as a theme.

There are numerous bad endings, one neutral ending, and one good ending.

I hope you enjoy my game.

https://www.facebook.com/TurbonerdStudio


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Number of Reviews: 1
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3 of 3 people found the following review helpful:
Space mission with creative energy and spelling problems, February 19, 2023
by Victor Gijsbers (The Netherlands)

How do we approach the singularity? is a choice-based game written in Quest. At the time of writing this review (February 2023) the online version of the game throws an error, but downloading the game and playing it in the Quest interpreter works fine.

In terms of structure, the game isn't very adventurous. Most passages give only one choice. Where there are two choices, one of them usually leads to an untimely end, often immediately. In effect, there is only one route through the story. While walking this route, the player will have to contend with many spelling and grammar errors, including some that a cursory spell check would have found.

I still kind of liked the game. You are a soldier from Earth sent on a military mission against an invading alien army. The mission is action-packed, fast-paced, and, most importantly, written with creative energy. While you have played or read or viewed similar scenes before in similar stories, they nevertheless tend to have their own unique twist. And of course the mission is more than it originally seems to be, and the end has something to do with the singularity. It doesn't make too much sense, perhaps, and we end up having to make a big choice with very little information or investment, but still -- the journey wasn't boring.

(I played this game as part of an IFDB Spelunking expedition where I try to play through ten random games.)

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