Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
About the Story
It is a very hot day. You are sitting on the grass outside a crumbling palace. Your sister is reading a book called Fractions and the Four Rules — 5000 Carefully Graded Problems. You are bored and the heat is making you feel a little sleepy. Suddenly you see an old man dressed as an abbot. He glances at you nervously and disappears through a small door in the side of the palace.
|Average Rating: |
Number of Reviews: 1
Write a review
[I played on the BeebEm emulator]
In the early 1980s BBC Micro computers were getting widely distributed in English schools. A group of members of the Association of Teachers of Mathematics (cool acronym -> ATOM) decided to use the Micro and its ability to play text games as a teaching tool.
While they were at it, they also managed to create a fantastic text-adventure.
The intro swoops you from a soothing pastoral outdoors scene (lying in the grass under a tree, your sister reading a book, birds chittering in the sun... my imagination may be filling in some details) to the halls and corridors of a puzzle-palace.
L: A Mathemagical Adventure came out in 1984. It has a two-word parser that sometimes left me scratching my head, figuring out how to phrase a command. Nothing that kept me for too long though. There is no VERBOSE option, so when you re-enter a room you need to LOOK if you've forgotten where the exits were. And forget about EXAMINE. What's in the room description is all you're going to get.
Despite these limitations, the setting and the writing do not feel sparse at all. Upon first entering a room, you are treated to a clear and sometimes elaborate description that paints an evocative atmosphere of a now-dark abandoned palace.
Abandoned? Not completely.
A Drogon Robot Guard appears! These adversaries come at you at random intervals and try to imprison you. Defeating them is one of the simpler puzzles of the game, but I urge you to at least let them take you to the cell once. Escaping is fun!
Spread across the map, there are a number of NPCs. These are of the cardboard cutout variety, but they are introduced in vivid descriptions. Some need your help, some offer to help you. Invariably, you will need to solve a math-related problem to obtain the clues or objects they have to offer.
As should be clear from the title and the creators, the puzzles are all in some way related to mathematics. There are a lot of different approaches though. There is code-breaking, geometrical puzzling, logical reasoning and some straightforward calculation. In many puzzles, your imagination is supported by colourful visual representations.
I found all the puzzles fair and solvable. I did however sneak a peek at Wikipedia for some of the mathematical terminology I did not know. (Perfect squares and cubes.)
L: A Mathemagical Adventure is a great game for the avid map maker that I am. Despite being a mathematics-inspired game, the map is anything but orderly or symmetrical. Upstairs, downstairs, indoors and outdoors, tunnels looping back, a small maze and an octogonal room with exits on all sides. I had a lot of fun with my coloured markers.
There is some kind of plot going on about rescuing a girl who knows the weaknesses of the Drogon Overlords. Even if you save the girl from captivity though, this plot is never quite resolved. Maybe ATOM wanted to leave room for a sequel? But the plot is not what drives this game. It's all about nifty puzzles and great atmosphere.
A real treat!
|GiantKiller, by Peter D. Killworth|
Average member rating: (2 ratings)
From the Topologika website (retrieved September 2012): 'GiantKiller' is a classic (i.e. text-only) and tongue-in-cheek Maths adventure game based on Jack and the Beanstalk. It's aimed at 8 to 14 year olds - yes, really - although older...
|Babel, by Ian Finley|
Average member rating: (145 ratings)
In this game, you play as an amnesiac inside Babel, an abandoned Arctic facility devoted to biological research. You soon discover that you have the unusual ability to witness scenes from the past by touching various glowing items. But...
|The Hole Man, by E.Z. Poschman|
Average member rating: (4 ratings)
You’ve had your identity stolen — your WHOLE identity, body and all! But there’s a lot of friendly folks in this surreal world that might be willing to let you have their identity, if that’s what you really want...? Try to get all 12...
Educational IF by Spike
Several of us are interested in using IF for education, both in the classroom as well as more broadly. The purpose of this poll is to collect examples of IF with an educational focus.
BBC Micro gems by Rovarsson
I found the BBC Micro archive a little while ago and I'm overwhelmed. (http://bbcmicro.co.uk/index.php?search=Text+Adventure&on_S=on) Any recommendations? I've put two games in myself from both sides of the spectrum: a 1984 old-school...
Your very first game. by DustyCypress
Do you still remember when you played your very first IF? How did you get drawn (and perhaps addicted) to IF and have been playing still? What was the title that started it all for you? I started with a collection called "The Adventure...