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3 of 3 people found the following review helpful:
Incredible and unique use of the format, April 10, 2017
by streever (America)

I'm jealous of Killing Time at Lightspeed. Like many great works, this piece appears deceptively easy to create and design, and it evokes my "I could do that" trigger.

That's a testament to the real brilliance behind the work. Great minds make difficult concepts appear obvious and self-evident, and Gritfish has done that with this minimalist work about relationships, society, and how we adapt to great changes and shifts.

At times, the UI feels a little clunky, but never detracts from the experience; I just wish it was easier to switch between all tabs and refresh.

I haven't played the expanded version, but would like to; I hope it adds more depth and a slower pace to the work. This is my one real complaint about the experience, and it's both a strength and a weakness. On one hand, the surface level interactions is important and realistic; on the other, it leads to leaving some of the most interesting questions unexamined. I like that we're not treated to pages of backstory, but I'd love some exploration of why we're leaving space. Why aren't our friends more upset? Why don't they ever ask us? It wouldn't require much, not even a shift in the focus, but it feels like there should be more communication about what amounts to a massive change in our friendships and relationships.

It makes the piece feel more like speculative fiction than the exploration of human relationships it seems to be reaching for, and I'd love to see some more time and energy put into fleshing out what the protagonist meant to the people they've left behind.

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