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Review

Strong writing, but down a linear path, June 30, 2025

This is another tough cookie, in terms of giving a star rating. Wayfarers combines strong and engaging writing which makes you think, along with a lengthy amount of content to explore the world it's built. On the other hand, this is also a very linear experience, and might have been a better traditional novel than game. (It's pretty close to the former.)

The game provides some commentary on war. You are a soldier, severely wounded and physically impaired as a result. Part of your therapy involves going through a video game world to build your memories. On your way, you work together with another player, who becomes a close companion of sorts while you are in the virtual world. There is an interesting reveal about said companion when all is over, and the game also does a good job of exploring the theme of the virtual world versus reality.

Still, to describe this game as linear would be an understatement. Most of the game presents just one choice to proceed, or some fake choices. (But even the fake choices are few and far between). There are some fairly important choices when you face the final boss, and I recommend reading all the branches, reloading if you need to. (Because it's a really good read to learn more about the story.) Otherwise, you won't get much in the way of real interactivity here.

There is a checkpoint save system in the game, although I had to close and open the game to load a save. I played the game on mobile, and it was definitely readable on my screen. (There is a mobile-friendly tag)

It's worth a read, although it can be a heavy read at times. Still, set your expectations as you would for a kinetic VN.

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