This game reminded me a lot of the non-fighting parts in Chuk and the Arena by the same author (in a good way).
This game feels like a metaphor for over-implementation of AI in workforces. You are a lowly maintenance worker on a space station when your boss, the new Mr Green (who at the Old Mr Green) delivers a new robot that can literally do anything once its started up and trained (of course, after a few missing parts are implemented).
The map has a lot of things in it but is overall compact, with only 2 or 3 main locations each with a couple of side locations.
The game has quadratic complexity, with an inventory that can be used on any object present in the game world.
The main part of the game felt big at first and then fairly constrained and linear, which made it hard for me to see how 12 different endings could be achieved. After I found a few, though, I searched on the forums for some tips and saw that there were several creative things you could do hidden in the game, which I thought was awesome.
Overall, I liked the game and the sentiments in it.