The Sisters

by revgiblet profile

2006
Horror
ADRIFT

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Review

6 of 6 people found the following review helpful:
House of Dead Children, May 21, 2011
by AmberShards (The Gothic South)

The Sisters begins a little better than your standard horror story; at least you are given a reason for getting to the old mansion. Could the author have made it more atmospheric? Yes. Could the author have cared about grammar, punctuation, and all those fundamentals? You betcha. The overuse of ellipses to end sentences (for maximum spook value, I assume) is particularly grating. Anyhow, the game begins fairly well and does draw you in.

There are some technical problems that can kill you, so be warned. The first of these is a lack of synonyms for a common verb problem -- annoying. (Spoiler - click to show)The next one requires you to close the penknife. This is not optional. If you drop the penknife, even in another room, you will still die if you try to go down the steep decline! The lack of synonyms for common verbs leads straight into guess-the-verb-land for some of the puzzles (none of which are crucial to the plot, fortunately). The Sisters loses points for technical problems that really should have been fixed.

The prose is decent; it's not campy, it's not bad, it's just unfocused. Take this as an example: "You slowly wake, somewhat reluctantly." Occasionally there are little bits of prose satisfaction, such as "...you have a nagging feeling that waking will only complicate things." Jokes are rarer still. The scenes that build the sense of unease are decent; the atmospherics are unoriginal.

The plot is a little bit better than the usual, but it doesn't have the originality (except the end) to make it truly memorable. It does allow you to explore quite a bit and yet provides enough plot to keep you playing. That's worth praising. I have played better-implemented games that couldn't keep my interest alive.

The scoring system feels pinball-esque, in that you're racking up a point here, three points here, and so on. I'm not an enemy of points, but in this game, they seriously disrupted the sense of immersion.

The ending ambushes you and before you have typed more than a few times, the game is over. I'm not sure that winning is possible, and neither am I sure what role score plays here. Would I have achieved a more positive result had I score seventy instead of fifty?

As other reviewers have noted, this is not a Lovecraftian opus; my hat's off to the author for at least trying to be original, even if he did not completely succeed. Altogether, The Sisters is a somewhat interesting game that rewards you with a chilling finale`.

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