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Hide and Seek

by Edwina Brown

Fantasy/Wordplay
1997

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About the Story

The wicked witch Hedda had taken it upon herself to bring a halt to the education of the local children and to that end she had stolen all the letters of the alphabet. Without them Dido was unable to teach the children and to make matters worse Hedda had threatened to scatter the letters far and wide.

Being the kind considerate soul that he was, Alfred agreed to undertake the task of searching out the missing letters. He would need to be at his most astute, as Hedda had converted many of the letters to another "form" and he would need to use a magic wand to convert them back again.


Game Details

Language: English (en)
Current Version: Unknown
License: Former commercial
Development System: PAW (Professional Adventure Writer)
Baf's Guide ID: 2507
IFID: Unknown
TUID: ljb863xxbw125k2g

Editorial Reviews

SynTax
Hide and Seek is well-written, with short but excellent location descriptions, no spelling/grammar glitches, and no programming bugs. It hits exactly the right note of "quaintness" without teetering over into overly-cute, and the other-worldly kind of atmosphere is maintained throughout the game. This is an adventure with no killing, fighting or unpleasantness in it, so there's no stomach-churning tension or drama; but on the other hand there's plenty of fun to be had and sheer entertainment in your search for the missing letters.
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This is version 5 of this page, edited by Eq on 21 May 2013 at 4:51am. - View Update History - Edit This Page - Add a News Item