Twenty two good men died in the mine after an earthquake. To add insult to injury, some hoodlums take control of the town and deny the families their grief-benefits, robbing them of even the possibility to pay for a church-sevice or a proper burial.
As the son of one of the miners, you gather a group of young kids to stand up to the thieves.
At first, Copper Canyon reminded me of the Peter Pan-movie Hook. A bunch of kids resorting to tricks and mischief to shame the bad guys into drooping off. The story evolves into something much darker and more serious however. This transition was gradual enough to be believable, there was no sudden jerk in the story. This is mainly due to the excellent prologue reverberating through the story.
Having played through only once, I don't know how much the choices in Copper Canyon change the course of the main story. They certainly do offer the player an opportunity to flesh out the protagonist, to fill in his character by exploring what he does in certain situations.
Although I think this piece could do with some more characterization, and some more exploration of the effects of the deaths of the miners on the rest of the town's population, I really liked it.
A good read.