Surrealism and dreamscapes is something that interactive fiction, a medium where anything that can be expressed in words can be experienced, is particularly suited for. In The Four Eccentrics, you literally dive right into a very peculiar dream. Already the opening landscape, a park filled with globes containing other dreams, sparks the imagination in ways that visual media cannot. From there, the game opens up to a fabulous world of wonders and strangeness.
In a dreamscape such as this, there’s always a danger that navigation becomes an issue of some difficulty; if diamonds are food and words are currency, how do you even begin to guess the verb? The Four Eccentrics handles this very well, and although you can do several unorthodox things in its dream, most of them come rather natural.
In a way, the basics of the story, your mission in the game, is an archetypical one, which makes it easier to find your way forward and finally reach the conclusion. I liked this contrast. Two other surrealistic games I have enjoyed are Shade and Sub Rosa. The Four Eccentrics is very different from either of these, though somewhat closer to the latter. In particular, more things are clear, much thanks to the world being populated by several NPCs to assist you on your way.
To be honest, there is room for plenty of polish for The Four Eccentrics to become a truly enjoyable experience; I’ve seen descriptions coming before they should and others that linger on until the end, objects that are both there and not (but not in a dreamy way), and at least one case of serious disambiguation problems. Still, it was a very enjoyable game, and it certainly has the potential of becoming a classic.