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May fourth, nineteen forty-two. The Pacific Ocean froths with war. The Japanese have made immense gains following their infamous December sneak attack. The Philippines have fallen. Pearl Harbor is a graveyard of sunken ships. Australia faces the grim possibility of invasion. The Empire of Japan seem unstoppable. But America and her allies fight on.
Nominee, Best Setting - 2011 XYZZY Awards
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
Marine Raider is one of the earliest titles under the Hosted Games label. At 43k words, it was substantially longer than a good number of games at the time, although it is pretty short by today's standards. Playtime is quick, and you could probably get through this in ten minutes or so, depending on your choices and reading speed.
You play as a junior officer and platoon commander, leading a small force of marines. With the enemy having the advantage in numbers, skill and stealth will be key to balancing the odds.
The writing is a bit rough compared to later titles by the author. Still, this one is fun. There are no stats in this game, but you will need need to manage decisions carefully, reading the prose and trying to work out the benefits and potential costs of digging in to fight, charging in or beating a hasty retreat. There are plenty of ways it can work out, from pulling out once you have secured some intel to staying behind and trying to fight as much of the enemy as you can. As far as a single playthrough goes, the game is short, but does have a good bit of content if you are willing to come back and try other options.
It is perhaps outclassed today by really long and heavy titles in the HG library, but is still good for some fun.
In this game, you play the leader of a platoon of Marines during WWII. In the pacific theatre, you are commanded to attack the island of Espirtu Santu, and you must decide how to do so.
The game focuses on both strategy and tactics. What weapon do you pick? Do you ambush or charge in? When do you stop? When do you go?
I played through to one ending, trying to play conservatively to reduce losses.
I felt this was an effective Choicescript game. It seems to be well-researched.
Recommended for Choicescript fans and military history buffs.
Great games in a mostly realistic setting by MathBrush
These are games that for the most part don't contain magical elements or futuristic technology. This includes games where there might be magic or futuristic technology, but you don't know until the end. So several of these games do...