It’s hard to say much about A Rope of Chalk without revealing any spoilers, but it certainly is a masterful implementation of exemplary interactive storytelling. I would hardly call it a game; rather, it is parser fiction proper – a story that would not have been as good if told through any other medium. Framed as a true story edited together by the author from individual statements, it recounts an event that is rather trivial from the outside but had a drastic effect on the characters involved. Throughout the narrative, the interaction lets you experience this event from the perspective of several of these characters, in various states of consciousness. Although essentially puzzleless, navigation eventually becomes a hassle, though in a particularly interesting way. I would not necessarily say that I loved it, but I am mightily impressed.