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2 of 2 people found the following review helpful:
Good writing trying to escape a creaky game, October 14, 2017

I didn't have a great feeling about SS. It tells me that I can’t use an item if it’s in a bag. Curses! Was able to silently (take key from rucksack) when the player demanded it, and that was in 1993. This game is twenty-one years behind the times already. (EDIT: turns out the parser does deal fine with objects in containers!)

You're stranded in a grim, swampy backwater with almost nothing, and everything wants to kill you.

The parser is surprisingly OK and the writing is reasonably detailed. Most items are described. The atmosphere is great. The descriptions of nature as revolting are unusual and immersive.

I wish there were more clues about the people that lived here. Some locations – the rose and wasp garden – look interesting, but don't have a purpose.

I was wandering about, finding stuff and exploring, when — suddenly — this game kills me without warning and in silly ways and doesn’t let me undo. I shouldn’t need the experience of past lives to win a game.

I am not a fan of insta-death merely for searching or opening an item. One or two insta-deaths are well clued – the (Spoiler - click to show)dark patch in the swamp that the frogs are avoiding is a decent one. But death just for opening a container? Phooey.

It's got a lot of promise and the writing is engaging. The gameplay, though, is frustrating.

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